Bio

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With over 20 years of experience leading creative teams and shaping the visual direction of high-performing games, I am passionate about delivering impactful, visually stunning projects.

I love developing art communities dedicated to collaboration and originality. I have led diverse art groups across various formats and had the privilege of working with an exceptional range of companies, including Aristocrat, EA, Topps, King, Sony, MTV, Miniclip, and IWG.

As an artist at heart, I take pride in designing efficient asset pipelines that nurture creativity and ensure quality. This philosophy extends to my collaborations with external art vendors. For over a decade, I have built harmonious and highly productive partnerships with some of the worlds best outsourcing studios.

When I’m not working on games you can find me wondering about taking pictures, exploring nature or in the studio making music.

Here’s a few random highlights…


PRODUCT MADNESS

Art Director

Currently running the art team on the top 5 social slots game Cashman Casino.


PLAYFISH / MAXIS / ELECTRONIC ARTS

Art Director

Senior Illustrator on Facebook Sims Social project - 50+ Million users a month, no1 FB game.

Directed initial development of Sims Social 2 and various new game pitches.


CURVE STUDIOS

Lead Environment Concept Artist

Coordinated with design and modelling team to establish techniques for modular level creation. 


NITROME

Lead Artist and Game Designer

All art and flash animation on over 20 free online games for Miniclip and MTV. Co-designed game play and levels for each title. Many popular titles each delivered over 10 million page hits in the first six months.

  • Final Ninja Awarded Casual Game play platform game of the year 2008, reviewer and audience awards

  • Dirk Valentine 2nd runner up Casual Game play platform game of the year 2008

  • Final Ninja Zero 2nd runner up Casual Game play platform game of the year 2009

  • Headcase Edge magazines online game of the month


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8 BIT GAMES

Lead Artist

Pixel art and animation on mobile phone games. 

Titles include: Cluedo, Conflict desert storm, Conflict global terror, Mclaren racing, World’s strongest man, Red Bull racing, Jensen Button racing, James Bond Quiz


ARGONAUT SOFTWARE

Art director, Lead artist and Concept artist

Art director on PC project Kanaan for Koei Japan / Ubisoft.

Lead artist, 3D Model and texture artist on PC titles: GTE’s FX fighter and FX fighter turbo

Pixel art on Snes project Scooby Doo for THQ.

 

 


2000AD

Comic Artist

21 pages for Judge Dredd Annual.


BULLFROG

Pixel Artist

Art and animation on Amiga titles: Powermonger and Flood.

Art for PC version of Populous.

Initial art for Amiga project Syndicate.


PALACE SOFTWARE

Pixel Artist

The Amiga title Dragons Breath was the first game I ever worked on.