Bio
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I thoroughly enjoy creating worlds, telling stories and finding ways to excite and engage the player.
I have a wide and ever evolving skill base. I have enjoyed working in a selection of roles: Art director, Lead artist, Concept artist, 3D artist and Game designer.
Here's a few highlights career wise...
INSTANT WIN GAMING
Studio Art Director
Freelance Studio Art Director.
Hired and ran 2D art team creating online lottery games. Helped develop new production plans and workflows. Created quality target games. Working with lead dev’s we upgraded FX tools and raised quality of FX across all titles.
TAP4FUN
Studio Art Director
Helped set up Paris studio.
Hired and ran multi-purpose concept/3D art team. Working closely with Chinese developers we reviewed and polished live Mobile titles, helped teams develop art styles, created final game assets and designed characters. Titles include the upcoming Reign of War MMO strategy game on iOS.
Wrote various documents covering development best practices, style guides, market analysis and international project scheduling.
Created character concept art and UI assets.
GAMELOFT
Research and Development Art director
Reviewed all live titles and supplied detailed review document. Creation of best practices document. Style investigation and creation of new pitch artwork for various documents. Restyling of game documents and pitch images.
PLAYFISH / MAXIS / ELECTRONIC ARTS
Art director
Senior Illustrator on Facebook Sims Social project.
Ran daily scrum and managed art team sprint planning. Created style guides, technical guides and artist training documents.
Sims Social won the Social Networking Game of the Year award at the 15th Annual Interactive Achievement Awards.
Sims Social was nominated for best online browser game at the British Academy Video Game Awards.
CURVE STUDIOS
Lead environment artist
Environmental concept artist. Coordinated with design and modeling team to establish techniques for modular level creation. Created front end and special effect art assets. Created key textures, lit and optimised levels on PS3 title Explodemon.
NITROME
Lead artist and Game designer
All art and flash animation on over 20 free online games for Miniclip and MTV. Co-designed game play and levels for each title. Many popular titles each delivered over 10 million page hits in the first six months.
Final Ninja Awarded Casual Game play platform game of the year 2008, reviewer and audience awards
Dirk Valentine 2nd runner up Casual Game play platform game of the year 2008
Final Ninja Zero 2nd runner up Casual Game play platform game of the year 2009
Headcase Edge magazines online game of the month
8 BIT GAMES
Lead artist
Pixel art and animation on mobile phone games.
Titles include: Cluedo, Conflict desert storm, Conflict global terror, Mclaren racing, World’s strongest man, Red Bull racing, Jensen Button racing, James Bond Quiz
Created artwork for pitch documents, design submissions and mentored junior artists.
PICTUREHOUSE / SONY
Art director
Concept art and 3D models for unreleased Sony PS2 game Lemmings 3D.
ARGONAUT SOFTWARE
Art director, Lead artist and Concept artist
Art director on PC project Kanaan for Koei Japan / Ubisoft. Lead artist, 3D Model and texture artist on PC titles: GTE’s FX fighter and FX fighter turbo. Pixel art on Snes project Scooby Doo for THQ. Created concept art for a large number of pitch and design documents.
2000AD
Comic artist
21 pages for Judge Dredd year book
BULLFROG
Pixel artist
Art and animation on Amiga titles: Powermonger and Flood
Art for PC version of Populous
Initial art for Amiga project Syndicate
1988
PALACE SOFTWARE
Pixel artist
Artist on Amiga title Dragons Breath
1988
DEADLINE MAGAZINE
Comic artist
Regular strip in monthly magazine